Campaign Rules

Ability Scores

A character’s Wisdom modifier affects all saves (vice only those versus spells).

Adventurer Creation

Rules.png See the Adventurer Creation sub-section for information on creating adventurers for the Lights in the Darkness campaign.

Classes

See the Classes sub-section for a listing of available character classes in Lights in the Darkness as well as campaign-specific changes and clarifications.

Combat

In lieu of movement, a character may elect to fight defensively. While fighting defensively, the character may still make attacks at a -2 penalty to attack throws but gains a +2 to AC until his next action.

Experience Points

Rather than tracking bonus experience points from high prerequisite ability scores per event, bonus experience points are awarded at character generation and immediately after leveling.

For example, a fighter with Strength 13 would begin play with 100 XP. During play, when XP is awarded, the fighter would not gain bonus experience. However, as soon as the fighter reached Level 2, he would receive an additional 100 XP.

Henchmen

See the Henchmen sub-section for information regarding henchmen in the Lights in the Darkness campaign.

Healing

Lay on Hands provides a bonus on the Mortal Wounds table equal to 2/3 of the level of the hero using the ability.

Sanitary conditions are not possible in the wild or in dungeons. Bed rest requires sanitary conditions.

Magic

See the Magic sub-section for information regarding magic — both arcane and divine — in the Mornlands.

Proficiences

See the Proficiencies sub-section for information regarding proficiencies in the Lights in the Darkness campaign.

(Illustration by Steve Zieser)

Campaign Rules

Lights in the Darkness Hardrada