Adventurer Creation

New players should generate five sets of ability scores using the rules found on page 16 of the core rulebook.

New characters begin with 7,500 experience points and 6,000 gold pieces to be spent according to the rules on page 253.

The first two henchmen gained during adventurer creation use ability score sets not selected by the player hero. Note that henchmen can only raise prime requisites using the rules on page 17 of the core rulebook by the minimum value to increase the ability score modifier by one. For example, 10 to 13 or 16 to 18.

Return to Campaign Rules.

Adventurer Creation

Lights in the Darkness Hardrada