Osric of Mandeville

Warden, witch hunter, cultist slayer



Name: Osric of Mandeville
Class: Warden
Title: Acolyte
Alignment: Lawful+
Origin: Dreaman

Language: Geatish

Re-rolls: 1 After session 43
Bonus XP for Henchmen left: 10200-3000Hanael

XP: 19894
Level1: 75XP
Down the well: 539 XP
Standing Stone: 119XP
After the angry door: 51XP
Boat Boat Boat: 381XP
Loot spring sale in Hewflore:778XP
Level2: 150XP
Four-Armed giants: 75XP
Ruins,Toads and Ratmen: 105XP
Widdigmen 101: 150XP
The End of Strongarm: 101XP
Mopping up the Widdiglair: 48 XP
Back to Hewflore with Loot!: 2,270 XP
Level3: 300XP
The Frogcult of Taygles End: 1197
Level4: 600XP
Boy in the Frog Dungeon203XP
Destroying the sinkhole and looting:4676
Night pirates: 51xp
Loot sale: 1475xp+215xp+215xp+860xp+366+538
Horn Sale: 2000
Terror under St. Tibba: 76
Raiding Red Wincing: 1283

Hit Points: 27
AC: 11 (black plate + 1,shield + 1 and bracer)
Initiative +1

STR: 14
DEX: 13
CON: 14
INT: 9
WIS: 13
CHA: 11


Universal abilities:
Open doors; 14+
Detect secret doors; 18+
Hear noise; 17+
Find traps; 18+

Class abilities:
Turn skeleton; T
Turn Zombie; T
Turn Ghoul; 4+
Turn Wight; 7+
Turn Wraith; 10+
Turn Mummy; 13+
Turn Spectre; 16+
Turn Vampire; 19+
Turn Infernal;

Level 1: 2x Per day:

  • Command Word enc
  • Cure Light Wounds*
  • Detect Evil*
  • Detect Magic
  • Light*
  • Protection from Evil*
  • Purify Food and Water
  • Remove Fear*
  • Resist Cold elm(water)
  • Sanctuary
    Level 2: 2x Per day:
  • Augury
  • Bless*
  • Delay Poison
  • Find Traps
  • Hold Person enc
  • Resist Fire elm(fire)
  • Righteous Wrath
  • Silence 15’ radius
  • Speak with Animals
  • Spiritual Weapon

Saves (Bracer):
Petrif. &Paralysis 9+
Poison &Death 6+
Blast &Breath 12+
Staffs &Wands 8+
Spells 10+

Major equipment: 6 + 3 / 6
Armor, plate, enameled like charcoal with orange tracings that make out the shape of flames (wondrous; sheds dim orange flames; protection)
Shield + 1 (floats on water)
Masterwork Warhammer (+ 1toHit)
Holy symbol
Potion of Healing (vial, iron, large dull; contents are black with silver sparkles, unnaturally cold to touch, and smell faintly of charcoal; 2/3 full)
Wolfhead Bracer
Alfarn Boots

Other equipment:3/6
Priest’s cassock
Holy book (The Laws of the Maker)
Long hooded cloak
Leather gloves

Stored in the monastery:
Steel shield
2 holy water
Plate armor
Oil of Sharpness
Philter of Love
Plate Armor
1 weeks of Iron rations
War Hammer

Misc. Items:
Silvery disc of unknown provenance or purpose (no enc.)

7 days of iron rations.

Daily: 18 miles

Masterwork Warhammer(toHit) 6+ / D6+1


= 589.51
+ Gem, topaz 400 + gem, garnet 350
+ 357 gold + 237silver + 6 copper- 32gold equipment- 40canoes
After cult rollup:
= 1861.57 – 518gpwages- 127tithe- 100living expenses=1116.57
+ 1475+ 215+ 215+ 860+ 366+ 538
- 150hiring bonus- 367- 6- 50masterworkWarhammer- 30masterworkSpear- 3(2slings)
= 4179.57
- 330Infrastructure – 570liturgy- 900AltarsnGraveyard- 610.5- 610.5- 190liturgy
=968.57+ 1170.5(red wincing)

Ecclesiastical tithe payed:
Froxhall: 152
Destroyed study of Saint Tibba in Hewflore (Statue of St. Magos): 2500+500(repair fund)
Magonines friary in Hewflore: 243

Godric 25gp
Emyr 25gp
Boguslaw 25gp
Eoforwine 12.5gp
Hanael 100gp


18 heavy infantry (Type C) 18*12=216
8 crossbowmen 8*15=120
1 armorer 1*50=50
1 quartermaster 1*25=25
1 siege engineer 1*50
2 domestics 2*6=12

Wages: 75+473=660.5gp – 50 Taygle discount




  1. Ensure the stability of Taygle’s End and surrounding lands.
  2. Embark on a pilgrimage to the Brothers Battle to learn from them.
  3. Learn more about the power structure of the Mournlands to see if there are still rulers who have a firm believe in the Maker.
  4. Hire more Mercenaries
  5. Investigate the Great Grave and surrounding lands to find out what causes the growing corruption.
    # Kill the traitorous pirate Taeting.


  • 10% of all his earning have to go to the church as tithe. No exceptions.
  • Heretics, cults and covens have to be eradicated by any means necessary. No exceptions.
  • The laws of the land have to be honored but no mortal law can stand above the laws of the maker. His judgement rules supreme.

Osric of Mandeville

Lights in the Darkness Rodriguez