Osric of Mandeville

Warden, witch hunter, cultist slayer

Description:

OsricLairs2.png

Name: Osric of Mandeville
Class: Warden
Title: Acolyte
Alignment: Lawful+
Origin: Dreaman

Language: Geatish

Re-rolls: 2 After session 36
Bonus XP for Henchmen left: 3500

XP: 6939
Level1: 75XP
Down the well: 539 XP
Standing Stone: 119XP
After the angry door: 51XP
Boat Boat Boat: 381XP
Loot spring sale in Hewflore:778XP
Level2: 150XP
Four-Armed giants: 75XP
Ruins,Toads and Ratmen: 105XP
Widdigmen 101: 150XP
The End of Strongarm: 101XP
Mopping up the Widdiglair: 48 XP
Back to Hewflore with Loot!: 2,270 XP
Level3: 300XP
The Frogcult of Taygles End: 1197
Level4: 600XP
Boy in the Frog Dungeon203XP
--

Hit Points: 26
AC: 10 (black plate +1,shield and bracer)
Initiative +1

STR: 14
DEX: 13
CON: 14
INT: 9
WIS: 13
CHA: 11

Proficiencies:
Contemplation
Theology
Command

Universal abilities:
Open doors; 14+
Detect secret doors; 18+
Hear noise; 17+
Find traps; 18+

Class abilities:
Turn skeleton; T
Turn Zombie; 4+
Turn Ghoul; 7+
Turn Wight; 10+
Turn Wraith; 13+
Turn Mummy; 16+
Turn Spectre; 19+
Turn Vampire;
Turn Infernal;

Spells:
Level 1: 2x Per day:

  • Command Word enc
  • Cure Light Wounds*
  • Detect Evil*
  • Detect Magic
  • Light*
  • Protection from Evil*
  • Purify Food and Water
  • Remove Fear*
  • Resist Cold elm(water)
  • Sanctuary
    Level 2: 1x Per day:
  • Augury
  • Bless*
  • Delay Poison
  • Find Traps
  • Hold Person enc
  • Resist Fire elm(fire)
  • Righteous Wrath
  • Silence 15’ radius
  • Speak with Animals
  • Spiritual Weapon

Saves (Bracer):
Petrif. &Paralysis 11+ (-1 vs. Spells)
Poison &Death 8+ (-1 vs. Spells)
Blast &Breath 14+ (-1 vs. Spells)
Staffs &Wands 10+
Spells 12+

Major equipment: 7+ 6/6
Plate armor (-)
Armor, plate, enameled like charcoal with orange tracings that make out the shape of flames (wondrous; sheds dim orange flames; protection)
Steel shield
Heavy mace
Holy symbol
Oil of Sharpness
Potion of Healing (vial, iron, large dull; contents are black with silver sparkles, unnaturally cold to touch, and smell faintly of charcoal; 2/3 full)
Wolfhead Bracer
Yrics Scroll (Dispel Magic; Divine Grace; and Protection from Evil, Sustained)

Other equipment:10/6
Priest’s cassock
Boots
Backpack
7 days iron rations
Holy book (The Laws of the Maker)
Thick woolen blanket
4 Torches
Waterskin
Long hooded cloak
Leather gloves
4 comfrey
2 holy water

Misc. Items:
Silvery disc of unknown provenance or purpose (no enc.)

Townhouse:
7 days of iron rations.

Encumbrance:8+12/6=10
Base:60
Stealth:30
Combat:20
Charge/run:60
Climb:15
Daily: 12 miles

Combat:
Mace 8+ / D6+1

Wealth:

= 589.51
+Gem, topaz 400 + gem, garnet 350
+357 gold + 237silver +6 copper-32gold equipment- 40canoes

Ecclesiastical tithe payed:
Froxhall: 152
Destroyed study of Saint Tibba in Hewflore (Statue of St. Magos): 2500
Magonines friary in Hewflore: 243

Henchmen:
Urien 25gp
Godric 25gp
Emyr 25gp
Boguslaw 25gp

=100gp

Mercenaries
19 heavy infantry (Type C) 13*12=156
6 crossbowmen 6*15=90
1 armorer 1*50=50
1 quartermaster 1*25=25
1 siege engineer 1*50
2 domestics 2*6=12
=455

Wages: 100+455=555gp

Bio:

Goals:

  1. Rescue Warden Gee & Deacon Tostig and bring them back to Hewflore
  2. Rescue Lady Osthryd and become her spiritual advisor
  3. Eradicate the cultists from Taygle’s End and restore the parish of the Church.
  4. Embark on a pilgrimage to the Brothers Battle to learn from them.
  5. Learn more about the power structure of the Mournlands to see if there are still rulers who have a firm believe in the Maker.
  6. Hire more Mercenaries
  7. Investigate the Great Grave and surrounding lands to find out what causes the growing corruption.
  8. Kill the traitorous pirate Taeting.

Believes:

  • 10% of all his earning have to go to the church as tithe. No exceptions.
  • Heretics, cults and covens have to be eradicated by any means necessary. No exceptions.
  • The laws of the land have to be honored but no mortal law can stand above the laws of the maker. His judgement rules supreme.

Osric of Mandeville

Lights in the Darkness Rodriguez