Emyr

A Hunter & Henchman of Osric

Description:

STR: 13
DEX: 13
CON: 11
INT: 11
WIS: 10
CHA: 8

Permanent Wounds: Damaged Knee -6 max enc

Initiative: +2
AC: 5

Proficiencies:

  • Mountaineering
  • Naturalism

Class Abilities:

  • Accuracy bonus: +1 to hit for ranged weapons.
  • Animal reflexes: +1 to surprise, +1 to initiative.
  • Difficult to spot: Hides on 3+ in wilderness and on 14+ in dungeons if still and silent.
  • Bonus to not get lost: +4
  • Bonus to evade wilderness encounters: +5

XP:
First Taygle’s End Foray: 302XP
Boy in the Frog Dungeon: 101XP

House in Hewflor:
Longbow
Quiver + Arrows, 20
thick woolen blanket 2gp
5 Bolts

Major Equipment: 6+1/6 stone
Chain
Arbalest
Case with 15 normal & 5 silver Bolts
Spear 3gp

Other equipment: 5/6 stone
Backpack 2gp
Rations, Iron (7)
small Hammer 2gp
Long hooded cloak 1gp
50ft rope 1gp
10 iron spikes 1gp

Enc: 6+6/6 = 7

XP:

GP: 186.59

Bio:

Emyr

Lights in the Darkness Hardrada